![]() Go through the offices if you took out the wall or want to, or go around the west hall taking care not to set off the frag mines. It's actually a good idea to go down that way anyway if you want to sneak out into Loading Bay 1. If you go down to his shop, he's opened it up for you to grab some of his stuff. You'll also receive a message from Quinn, who is leaving before he stuck on the base. Wait until he turns away before proceeding to avoid being spotted. When you leave the checkpoint and head into the halls, note that an enemy is facing you on a different level on your mini-map. ![]() There are snipers, heavies and turrets everywhere, so the easiest way is to avoid confrontation and sneak through to the final showdown. Like the detention area, Burke's men are patrolling all over the base, and you have to make it all the way back through the offices and the two loading bays you've seen to the newly opened Loading Bay 3 where Burke is waiting. ![]() Move the crates by the red toolbox in back of Quinn's shop to reveal the secret switch. Make sure you collect it before the showdown. The safe's would be unlocked whether you save the prisoners, save Kavanagh, let both die or let both live. Also your play style will determine his comment on you.īefore you leave, go to Quinn's shop which is empty but unlocked. He knows you want to find Megan and challenges you to get past him to continue your search. Go out to the security checkpoint to the rest of the base, and Burke will contact you to let you know he's on to your "Corporal Tyler" persona. All you have to do is touch the mainframe screen, and then you'll contact Kavanagh and let her know it's safe for her to leave in a submersible for Interpol to pick her up. The last thing you need to do before heading back out into the base to find Burke is to disengage the lockdown up in the command tower. Or just stand their and let everyone die. Alternatively, you can save both the prisoners and Kavanagh by entering the vent in the southwest wall, jumping up to another vent and disabling the gas at the source in the room beyond with a well-placed bullet or explosive. You can use the gas flow control to redirect the flow from one area to another, killing whoever is there and saving the other side. When you get down under the command tower, the hacker will contact you over the InfoLink and tell you to choose between killing the prisoners or Dr. On the second floor a couple more roving guards, and on the bottom are two more. Since he'll continue scanning the lower floor with his sniper rifle, it can be helpful to take him out rather than just sneak by him. There is a third sniper at the opposite end of the third floor, and he patrols back and forth around the stairs. If you have the reflex booster augmentation you can take them both down at once, otherwise you'll need to wait for them to split up if you're going for stealth. ![]() When Keitner dies, head out into the vertical bay where you'll see two snipers talk together. You have seven minutes before everyone dies in the gas. Keep in mind that you have a time limit until everyone is dead, so don't waste too much time on your way down. You'll need to make it down to the circuit board below the command tower to redirect the gas. Head through the interrogation wing to the checkpoint, after which you'll run into Keitner, who will give you the coordinates and tell you that Burke is gassing the prisoners and the lab. Their backs are to you, so you can safely sneak by without engaging them. When you drop down you'll see three enemies standing guard in front of the elevator, waiting for you to come through the doors. Follow the air duct at the top around and down to the ceiling above the room where you took the elevator down. At the top, if you can move heavy crates and have your legs upgraded, you can get up to a higher level where you'll receive some experience and a Praxis kit. You'll use ladders and environmental obstacles to climb and jump up. Use the emergency ladder switch on the side of the elevator to drop down a ladder and start your ascent. You'll need to find your own way back up and through the base that is now flooded with Burke's men who are looking for you. On the way up the elevator will stop and Keitner will tell you that Burke must have intercepted your communications. You'll contact Keitner through your InfoLink, and she'll get the coordinates to Interpol. Now that you have a scientist who is willing to help take down Belltower, you'll need to get her safely off the station with her evidence so Interpol can protect her.Īfter talking with Kavanagh, head back out to the elevator and take it back up topside.
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